- #Gta 5 zmodeler 3 forum hierarchy planes archive#
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More on this later!!! – You’ll see what I mean when the process is finished. Dividing 28.4 by 3 gives us a potential file size for each smaller YTD file around 9.47 Mb, of course as stated before this won’t be the case, but it gives us a lot of room in case one of the YTD’s we create ends up having a few more files with larger file sizes.ĭo not worry about the large file sizes of the DDS files as OpenIV will automatically compress them when compiling our new YTD file.īecause of course all the DDS files won’t be the same size that’d make our world too perfect…įor larger files you may need to split the files into 4 or more separate YTDs. To avoid this, just divide them into more separations. (We could basically end up having a 16.1Mb file and a 12.3Mb file (or worse), so the other would not get streamed) Dividing the textures in half will potentially give us two files which are around ~14.2Mb, but this won’t always be the case as there may be more larger sized files in one YTD compared to the other. In our case, we have 130 DDS textures within our “Original Textures” folder, and our original YTD file size was 28.4Mb.
The window will then allow you to pick a format to export the files as, so go ahead and choose DirectDraw Surface:Īfter you click this, save the files in the “Original Textures” folder we created earlier, and all the files will be in this one folder. Now return to OpenIV, and double click on the YTD file, then click “Export all textures” located on the bottom left of the window that opens afterwards. Within that folder, create another folder titled something along the lines of, “Original Textures” Now create a new folder in a place you can easily access it, as this is where we will be storing the textures from the large YTD file.
#Gta 5 zmodeler 3 forum hierarchy planes archive#
Once in the RPF archive, go ahead and drag and drop your large YTD file into the OpenIV window where it says, “This archive is empty.” Just go ahead and click “Yes” on that, as it will give you the ability to edit the RPF archive we just created. Once you save the archive, you will see this pop up window: RPF archive anywhere, just as long as you remember where you put it, honestly I’ve got hundreds laying dormant somewhere on my HDD.įor this tutorial I’ve just saved it onto my Desktop. Go ahead and open up OpenIV and choose “Windows” under “Grand Theft Auto 5”, once OpenIV has loaded, click the white paper icon on the top left of the OpenIV window and click “RPF Archive (.rpf)” on the pop-up window that is displayed.Īnd once the “Save As” window is displayed, go ahead and save your new.
#Gta 5 zmodeler 3 forum hierarchy planes download#
You will need OpenIV for this process, if you do not already have it installed, click here to download it from their website. The image below shows that d is approximately 28.4Mb, which is a far cry from the 16Mb streaming limit, so we will have to split this file. The benefits of splitting YTD files are clear there is no loss of texture quality brought on by compression and it is also a lot less time consuming once you get a bit of practice doing it.įor this tutorial, I will be using SCRAT’s Ford Focus RS again to keep things simple: But instead of compressing each individual texture within the YTD file, we will split that one YTD file into multiple YTD files which will all have a file size less than 16Mb. Upon inspecting the /stream folder of your resource you immediately identify the culprit, a YTD file that is larger that 16Mb. You then notice upon spawning the vehicle that the textures do not look quite right, they appear to be random textures that occasionally flicker and change. RPF into a resource, started it and the joined your server. So you’ve gone ahead and downloaded some vehicle, and you have unpacked the. This is the only way to retain the high-res textures without compressing them, I can’t really go too in-depth atm because of work… So, vehicles_dom_interior is merged into focusrs3, then focusrs3 into focusrs2 and so on…
Split the large YTD file into separate, smaller YTD files until those newly created files are <16mb each, you can do this with OpenIVĪfter that basically edit the ta txd relationships (ensuring that the vehicles_dom_interior is done last) like so: Can anyone add this Ford Focus RS Discussion